This skill triples the total damage – Base Damage, Damage Bonus, Strength Bonus, alchemy, etc. – done by a weapon for one attack. This skill is not weapon or hand specific and can be used with any weapon the character has an appropriate Weapon Skill for. This skill cannot be combined with itself ever. The player should suffix the damage they call with the word “Crit”.
For example, Corvale has Weapon Proficiency +3 with One-Handed Edge weapons. Additionally, he uses a +3 Giant Strength potion and a Giant Strength spell giving him a +6 Strength Bonus for one swing. The sword he is using has been enchanted for magical elemental fire with a Damage Bonus of +1. All together he would swing “12 Magic Fire” but he decides to use his Critical Attack skill and now he would call “36 Magic Fire Crit” for one attack.
Additionally, the character can use his Critical Attack skill to block one martial attack which can either be Damage, Critical Attack, Disarm, Stunning Blow, Cheap Trick, Throat Punch, or Critical Backstab skills. The character may block ranged physical attacks but not those that have been used with the True Aim skill. Faith skills, spells or abilities cannot be blocked or stopped with this skill.
A character can use this skill to parry even if it is delivered from behind, but not if from a surprise attack; therefore it is impossible to parry the Waylay skill. It is also possible to parry an attack directed against someone else as long as they are within weapons length.
The character can choose to block a spell with this skill for another person; however they will take the effect of the spell and must call the appropriate defense against spells if they wish not to take the spell’s effect. The character may not block a spell that has been augmented with the Perfect Aim skill.
To use this skill as a parry the player should call “Crit Parry”.
When this skill is used offensively, it is not used if the character misses their target or the attack is blocked. If they succeed in striking their target or if the target calls an appropriate defense, the skill is used. This skill is always used once used to parry an attack. This skill does not double any additional damage from the Heal Wounds skill, Wounding skill, or Elemental Pool Points.
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